

There are myriad reasons for this shift – shrunken development times, hardware limitations – but we can dismiss them all by looking at other top-tier games. Even the most cooperative of all co-op games in recent history, Left 4 Dead, requires you to play online to max out your four-player squad. Sony’s latest mega-shooter, Killzone 2, won’t make room for more than one player per PS3, in spite of its battle modes focusing specifically on four-player “squad” groups. Shooters like Gears of War 2 and Resistance 2 top out at two players on a single console. It’s neither the first nor the last game to leave couches cold in the latest gaming generation. Worse, when we drove from task to task, often for up to two miles of virtual distance, it felt hollow and boring – why couldn’t we spend this downtime riffing on the same couch? Adding more players to round out our co-op team didn’t help rather, we were auto-grouped with rude, disagreeable or silent guests. My taunts were relegated to fuzzy shouts over a cheap headset.

When he got confused, I couldn’t point at the screen and gesture. Stubbornly, I begged a buddy to get the game so we could enjoy these modes together – they seemed fun in early tests.
The escapists 2 splitscreen tv#
Everybody needs a copy of the game, a console, a TV and an internet connection. Trouble is, you can’t roll co-op with friends on the same screen. In its multiplayer cooperative mode, players drive together through the game’s sprawling city with a variety of tasks: rip donuts in a particular parking lot, then set up a super-stunt where everyone crashes into each other in mid-air, etc. These details are what we gamers beg for from so many developers, but I still have a bone to pick with Paradise. Paradise‘s developers have even given away bunches of free, downloadable bonuses.

With fewer loading pauses, the game doesn’t halt between races. Stunt-racing masterpiece Burnout Paradise gets all the little things right. As we transition into massive, online-only team games, our second, third and fourth controllers are collecting dust. It’s not dead – how’s that Wii, Grandma and Grandpa? – but these days, too many top-tier games are scrapping options for extra buddies to play in the same room, on the same couch, like we did for marathon sessions of GoldenEye. In spite of über-powerful game systems, local multiplayer is falling by the wayside.
